State Machines
This week we will be showing off Finite State Machines (FSMs) and how easy and functional they are to build in lucid. Why use a state machine? A state machine is a model representing a system that can be in only one state at a time, transitioning between a finite set of states based on inputs or events. When software is built without clearly modelling system states things generally don’t go well. Visual representation of state and transitions between them…
